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The drawings of each castle from the outside perspective are gorgeous and evocative, while the interior maps are detailed and useful. Before getting to specifics, special mention should be made of the art and layout of the book: it's beautiful. Each section also includes helpful sidebar adventure hooks to get the PCs there and some example encounters they might find there or in the area. After a short introduction and terminology section, each ten-page section for each castle is divided into the following topics: History, Description (keyed to a full-page schematic of the castle's interior), Denizens, Threats (including a new description and stat-block for an NPC or monster), and then a fully-mapped and statted area of the castle suitable for adventuring. It provides an in-depth overview of six different castles in Golarion. Written by Tim Hitchcock and Alyssa Faden.Ĭastles of the Inner Sea is a 64-page entry in the Pathfinder Campaign Setting line. Skyborne Keep: A floating cloud castle ruled by a malevolent storm giant, who uses it as a vessel to plunder various merchant ships and trade caravans.Ĭastles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.Icerift Castle: An unfinished keep, ruined by the frigid winds of the north and supposedly haunted, that plays home to monstrous arctic denizens.Highhelm: A cultural and trade capital of the dwarven empire that stands as a testament to the glorious achievements of this industrious race.Citadel Vraid: A wicked castle founded as a gift to the Hellknights’ Order of the Nail and rumored to be cursed by ancient magic.Castle Kronquist: A haunted Ustalavic fortress that is home to one of the Whispering Tyrant’s most dreaded vampire minions.Castle Everstand: A borderland stronghold standing between the pastoral lands of vigilant Lastwall and the vicious orc hordes of Belkzen.This book contains details on the following castles: Rundowns of castle denizens and stat blocks for key NPCs give players reasons to fear the dangers of these soaring fortifications, and a sample adventure location for each castle makes it easy for Game Masters to drop castle encounters into any game. Detailed descriptions of the castles examine their histories as well as their most important features and structures, breathing life into fully realized maps of the castle grounds. Perhaps no strongholds are more suited to this challenge than the mortar-and-stone castles, keeps, and fortresses that dot the world, whether they are entrenched on grassy baileys or built into the sides of sheer mountain ranges.Ĭastles of the Inner Sea provides a thorough exploration of six different castles set throughout the Inner Sea region of the Pathfinder campaign setting. Whether they are knights of chivalrous causes or nobles scheming nefarious designs, the movers and shakers of Golarion need strongholds to host their forces and to serve as a headquarters for launching their various plots and goals.